Commit 5bbaa3ca by BellCodeEditor

save project

parent 66f9e67a
Showing with 19 additions and 15 deletions
import pygame
from pygame import locals
import random
# 初始化pygame,为使用硬件做准备
pygame.init()
......@@ -19,40 +19,44 @@ x,y=240,120
position=[(180, 90),(180, 120),(210, 120),(x,y)]
setheading="right"
snake_haed=right
apple_x=360
apple_y=300
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
elif event.type == locals.KEYDOWN:
if event.type == locals.K_RIGHT and setheading!="left":
if event.key == locals.K_RIGHT and setheading!="left":
setheading="right"
snake_haed=right
if event.type == locals.K_RIGHT and setheading!="up":
if event.key == locals.K_DOWN and setheading!="up":
setheading="down"
snake_haed=down
if event.type == locals.K_RIGHT and setheading!="right":
if event.key == locals.K_LEFT and setheading!="right":
setheading="left"
snake_haed=left
if event.type == locals.K_RIGHT and setheading!="down":
if event.key == locals.K_UP and setheading!="down":
setheading="up"
snake_haed=up
if setheading="right":
x+=30
elif setheading="left":
x-=30
elif setheading="up":
y-=30
else
y+=30
if setheading=="right":
x+=30
elif setheading=="left":
x-=30
elif setheading=="up":
y-=30
else:
y+=30
position.append((x,y))
position.pop(0)
if x==apple_x and y==apple_y:
apple_x=random.randint(0,660)
apple_y=random.randint(0,480)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(right, position[-1])
screen.blit(snake_haed, position[-1])
# 将贪吃蛇的身体画上去
for j in range(len(position)-1):
screen.blit(body,position[j])
......
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