Commit 57d24df6 by BellCodeEditor

auto save

parent f8e53ffc
Showing with 36 additions and 42 deletions
# import pygame import pygame
# from pygame import locals from pygame import locals
# # 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
# pygame.init() pygame.init()
# # 创建一个窗口 # 创建一个窗口
# screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((660, 480))
# FPSCLOCK = pygame.time.Clock() FPSCLOCK = pygame.time.Clock()
# # 背景 # 背景
# background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
# right = pygame.image.load('right.png') right = pygame.image.load('right.png')
# food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
# body = pygame.image.load('body.png') body = pygame.image.load('body.png')
# x=240 x=240
# y=120 y=120
# rrw = [(180,90),(180,120),(210,120),(x,y)] rrw = [(180,90),(180,120),(210,120),(x,y)]
# while True: while True:
# for event in pygame.event.get(): for event in pygame.event.get():
# if event.type == locals.QUIT: if event.type == locals.QUIT:
# # 接收到退出事件后退出程序 # 接收到退出事件后退出程序
# exit() exit()
# x += 30 x += 30
# rrw.append((x,y)) rrw.append((x,y))
# rrw.pop(0) rrw.pop(0)
# # 将背景图画上去 # 将背景图画上去
# screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# # 将贪吃蛇画上去 # 将贪吃蛇画上去
# screen.blit(right, (x, y)) screen.blit(right, (x, y))
# # 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
# for i in range(len(rrw)-1): for i in range(len(rrw)-1):
# screen.blit(body,rrw[i]) screen.blit(body,rrw[i])
# # 将果实画上去 # 将果实画上去
# screen.blit(food, (360, 300)) screen.blit(food, (360, 300))
# # 刷新画面 # 刷新画面
# pygame.display.update() pygame.display.update()
# FPSCLOCK.tick(7) FPSCLOCK.tick(7)
for i in range(1,10):
for j in range(1,i+1):
print(j,'*',i,'=',(j*i),end=' ')
print()
......
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