Commit f8e53ffc by BellCodeEditor

save project

parent c32c88dc
Showing with 438 additions and 33 deletions
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import pygame
from pygame import locals
# 初始化pygame,为使用硬件做准备
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
FPSCLOCK = pygame.time.Clock()
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
x=240
y=120
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
x += 30
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(right, (240, 120))
# 将贪吃蛇的身体画上去
screen.blit(body, (210, 120))
screen.blit(body, (180, 120))
screen.blit(body, (180, 90))
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
FPSCLOCK.tick(3)
# import pygame
# from pygame import locals
# # 初始化pygame,为使用硬件做准备
# pygame.init()
# # 创建一个窗口
# screen = pygame.display.set_mode((660, 480))
# FPSCLOCK = pygame.time.Clock()
# # 背景
# background = pygame.image.load('bg.png')
# right = pygame.image.load('right.png')
# food = pygame.image.load('apple.png')
# body = pygame.image.load('body.png')
# x=240
# y=120
# rrw = [(180,90),(180,120),(210,120),(x,y)]
# while True:
# for event in pygame.event.get():
# if event.type == locals.QUIT:
# # 接收到退出事件后退出程序
# exit()
# x += 30
# rrw.append((x,y))
# rrw.pop(0)
# # 将背景图画上去
# screen.blit(background, (0, 0))
# # 将贪吃蛇画上去
# screen.blit(right, (x, y))
# # 将贪吃蛇的身体画上去
# for i in range(len(rrw)-1):
# screen.blit(body,rrw[i])
# # 将果实画上去
# screen.blit(food, (360, 300))
# # 刷新画面
# pygame.display.update()
# FPSCLOCK.tick(7)
for i in range(1,10):
for j in range(1,i+1):
print(j,'*',i,'=',(j*i),end=' ')
print()
......
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