Commit 552328fc by BellCodeEditor

save project

parent 77f2a517
Showing with 28 additions and 8 deletions
......@@ -3,7 +3,7 @@ from pygame import locals
# 初始化pygame,为使用硬件做准备
pygame.init()
FPSCLOCK = pygame.time.Clock()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
......@@ -12,27 +12,47 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
FPSCLOCK = pygame.time.Clock()
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
x,y = 240,120
position = [(180,90),(180,120),(210,120),(x,y)]
setheading = "right"
setheading = right
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading !="left"
x +=30
if event.key == locals.K_RIGHT and setheading !="left":
setheading = "right"
snake_head = right
if event.key == locals.K_LEFT and setheading !="right":
setheading = "left"
snake_head = left
if event.key == locals.K_UP and setheading !="down":
setheading = "up"
snake_head = up
if event.key == locals.K_DOWN and setheading !="up":
setheading = "down"
snake_head = down
if setheading == "right":
x +=30
elif setheading == "left":
x -=30
elif setheading == "up":
y -=30
else:
y +=30
x +=30
position.append((x,y))
position.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(right,position[-1])
screen.blit(snake_head,position[-1])
# 将贪吃蛇的身体画上去
#screen.blit(body, (210, 120))
#screen.blit(body, (180, 120))
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment