Commit 51a77abf by BellCodeEditor

auto save

parent dbf64524
Showing with 51 additions and 7 deletions
import pygame import pygame
from pygame import locals from pygame import locals
FPSCLOCK=pygame.time.Clock()
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
...@@ -12,21 +13,65 @@ background = pygame.image.load('bg.png') ...@@ -12,21 +13,65 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
down= pygame.image.load('down.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
setheading = "right"
snake_head = right
x,y=240,120
p=[(180,90),(180,120),(210,120),(x,y)]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left":
setheading = "right"
snake_head = right
if event.key == locals.K_LEFT and setheading != "right":
setheading = "left"
snake_head = left
if event.key == locals.K_UP and setheading != "down":
setheading = "up"
snake_head = up
if event.key == locals.K_DOWN and setheading != "up":
setheading = "down"
snake_head = down
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, (240, 120)) if setheading == "right":
# 将贪吃蛇的身体画上去 x+=30
screen.blit(body, (210, 120)) elif setheading == "left":
screen.blit(body, (180, 120)) x-=30
screen.blit(body, (180, 90)) elif setheading == "up":
y-=30
else:
y+=30
p.append((x,y))
p.pop(0)
screen.blit(snake_head, (x, y))
x+=30
for i in range(len(p)-1):
screen.blit(body,p[i])
# # 将贪吃蛇的身体画上去
# screen.blit(body, (210, 120))
# screen.blit(body, (180, 120))
# screen.blit(body, (180, 90))
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (360, 300))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
\ No newline at end of file FPSCLOCK.tick(3)
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