Commit 4e4ada34 by BellCodeEditor

auto save

parent 2b5b37c6
Showing with 76 additions and 10 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((660, 480))
FPSCLOCK=pygame.time.Clock()#控制游戏速度(帧数)
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
my_font=pygame.font.Font('neuropol.ttf',18)#字体对象
x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)]
#苹果坐标
apple_x=360
apple_y=300
setheading='right'
snake_head=right
score=0 #分数
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading!='left':
setheading='right'
snake_head=right
if event.key==locals.K_LEFT and setheading!='right':
setheading='left'
snake_head=left
if event.key==locals.K_UP and setheading!='down':
setheading='up'
snake_head=up
if event.key==locals.K_DOWN and setheading!='up':
setheading='down'
snake_head=down
#x+=30
#设置贪吃蛇的头部坐标
if setheading=='right':
x+=30
elif setheading=='left':
x-=30
elif setheading=='up':
y-=30
else:
y+=30
position.append((x,y))
#position.pop(0)
#贪吃蛇吃到苹果
if x==apple_x and y==apple_y:
# apple_x=random.randint(0,660)
# apple_y=random.randint(0,480)
score=score+10
num1=random.randint(1,22)#横排第几个格子
num2=random.randint(1,16)#竖排第几个格子
apple_x=30*num1-30
apple_y=30*num2-30
else:
position.pop(0)
#判断贪吃蛇是否撞墙
if x<0 or x>630 or y<0 or y>450:
exit()
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, (240, 120)) #screen.blit(right, (210, 120))
#screen.blit(right, (x,y))
#screen.blit(right, position[-1])
#根据朝向不同切换头的造型,改变朝向
screen.blit(snake_head, position[-1])
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
screen.blit(body, (210, 120)) # screen.blit(body, (210, 120))
screen.blit(body, (180, 120)) # screen.blit(body, (180, 120))
screen.blit(body, (180, 90)) # screen.blit(body, (180, 90))
for i in range(len(position)-1):
screen.blit(body,position[i])
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) #screen.blit(food, (360, 300))
screen.blit(food, (apple_x, apple_y))
#绘制分数
info='score'+str(score)
text=my_font.render(info,True,(0,0,0))
screen.blit(text,(540,10))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
\ No newline at end of file FPSCLOCK.tick(3)
\ No newline at end of file
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