Commit 48206bb8 by BellCodeEditor

save project

parent f4575d4f
Showing with 42 additions and 14 deletions
...@@ -3,37 +3,65 @@ from pygame import locals ...@@ -3,37 +3,65 @@ from pygame import locals
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)]
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((660, 480))
FPSCLOCK=pygame.time.Clock()#.tick() abc=pygame.time.Clock()
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
left=pygame.image.load('left.png')
up=pygame.image.load('up.png')
down=pygame.image.load('down.png')
x,y=240,120
ea=[(180,90),(180,120),(210,120),(x,y)]
setheading='right'
snack_head=right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
x+=30 elif event.type==locals.KEYDOWN:
position.append((x,y)) if event.key==locals.K_RIGHT and setheading!='left':
position.pop(0) setheading='right'
snack_head='right'
if event.key==locals.K_LEFT and setheading!='right':
setheading='left'
snack_head='left'
if event.key==locals.K_UP and setheading!='down':
setheading='up'
snack_head='up'
if event.key==locals.K_DOWN and setheading!='up':
setheading='down'
snack_head='down'
if setheading=='right':
x+=30
elif setheading=='left':
x-=30
elif setheading=='up':
y+=30
else:
y-=30
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
ea.append((x,y))
ea.pop(0)
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, (x, y)) screen.blit(snack_head,ea[-1])
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
for i in range(len(position)-1): for i in range(len(ea)-1):
screen.lit(body,position[i]) screen.blit(body,ea[i])
#screen.blit(body, (210, 120)) '''
#screen.blit(body, (180, 120)) screen.blit(body, (210, 120))
#screen.blit(body, (180, 90)) screen.blit(body, (180, 120))
screen.blit(body, (180, 90))
'''
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (360, 300))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) abc.tick(3)
\ No newline at end of file \ No newline at end of file
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