Commit 479f6c95 by BellCodeEditor

save project

parent 16f0d60e
Showing with 45 additions and 9 deletions
...@@ -6,27 +6,63 @@ pygame.init() ...@@ -6,27 +6,63 @@ pygame.init()
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((660, 480))
x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)]
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
down=pygame.image.load('down.png')
up=pygame.image.load('up.png')
left=pygame.image.load('left.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
CLOCK=pygame.time.Clock()
chushichaox='right'
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
# 将背景图画上去 if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and chushichaox !='left':
chushichaox='right'
if event.key==locals.K_LEFT and chushichaox !='right':
chushichaox='left'
if event.key==locals.K_UP and chushichaox !='down':
chushichaox='up'
if event.key==locals.K_DOWN and chushichaox !='up':
chushichaox='down'
if chushichaox=='right':
x+=30
elif chushichaox=='left':
x-=30
elif chushichaox=='up':
y-=30
else:
y+=30
position.append((x,y))
position.pop(0)
#画面
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, (240, 120)) if chushichaox=='right':
screen.blit(right, (x,y))
if chushichaox=='left':
screen.blit(left, (x,y))
if chushichaox=='down':
screen.blit(down, (x,y))
if chushichaox=='up':
screen.blit(up, (x,y))
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
screen.blit(body, (210, 120)) for i in range(len(position)-1):
screen.blit(body, (180, 120)) screen.blit(body,position[i])
screen.blit(body, (180, 90))
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (360, 300))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
\ No newline at end of file CLOCK.tick(35)
\ No newline at end of file
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