Commit 3e5ed1f7 by BellCodeEditor

save project

parent 7ddc8e62
Showing with 29 additions and 2 deletions
......@@ -13,22 +13,49 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
left= pygame.image.load('left.png')
up= pygame.image.load('up.png')
down= pygame.image.load('down.png')
x, y = 240, 120 #
position = [(180,90),(180,120),(210,120),(x,y)]
setheading="right"
snake_head = right
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
x += 30 #
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading !="left":
setheading = 'right'
snake_head = right
if event.key == locals.K_LEFT and setheading !="right":
setheading = 'left'
snake_head = left
if event.key == locals.K_UP and setheading !="down":
setheading = 'up'
snake_head = up
if event.key == locals.K_DOWN and setheading !="up":
setheading = 'down'
snake_head = down
if setheading =="right":
x+=30
elif setheading=="left":
x-=30
elif setheading=="up":
y-=30
else:
y+=30
position.append((x,y))
position.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(right, (x, y)) #
screen.blit(snake_head, position[-1]) #
# 将贪吃蛇的身体画上去
for i in range(len(position)-1):
screen.blit(body,position[i])
......
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