Commit 35db9aaa by BellCodeEditor

save project

parent 56aa09da
Showing with 696 additions and 1 deletions
...@@ -10,15 +10,710 @@ screen = pygame.display.set_mode((660, 480)) ...@@ -10,15 +10,710 @@ screen = pygame.display.set_mode((660, 480))
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
setheading="right"
while True: while True:
if setheading=="right":
x+=30
a=right
elif:setheading=="left":
x-=30
a=left
elif:setheading=="up":
y-=30
a=up
else:
y+=30
a=down
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
# 将背景图画上去
if event.type==locals.KEYDOWM:
if event.key==locals.K_RIGHT and setheading !="left"
setheading="right"
if event.key==locals.K_LEFT and setheading !="right"
setheading="left"
if event.key==locals.K_UP and setheading !="down"
setheading="up"
if event.key==locals.K_DOWN and setheading !="up"
setheading="down"
# 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, (240, 120)) screen.blit(right, (240, 120))
......
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