Commit 3443f48d by BellCodeEditor

save project

parent 6713cd33
Showing with 28 additions and 2 deletions
......@@ -4,6 +4,7 @@ from pygame import locals
# 初始化pygame,为使用硬件做准备
pygame.init()
a=pygame.time.Clock()
setheading='right'
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
# 背景
......@@ -11,6 +12,10 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
head=right
x,y=240,120
k=[(180, 90),(180, 120),(210, 120),(x,y)]
while True:
......@@ -18,13 +23,34 @@ while True:
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
x+=30
if event.type == locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading!='left':
setheading='right'
head=right
if event.key==locals.K_LEFT and setheading!='right':
setheading='left'
head=left
if event.key==locals.K_UP and setheading!='down':
setheading='up'
head=up
if event.key==locals.K_DOWN and setheading!='up':
setheading='down'
head=down
if setheading=='right':
x+=30
elif setheading=='left':
x-=30
elif setheading=='up':
y-=30
else :
y+=30
k.append((x,y))
k.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(right, (x,y))
screen.blit(head, (x,y))
# 将贪吃蛇的身体画上去
for i in range(len(k)-1):
screen.blit(body,k[i])
......
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