Commit 30e5f08a by BellCodeEditor

save project

parent e72239b9
Showing with 9 additions and 7 deletions
...@@ -7,21 +7,22 @@ background = pygame.image.load('bg.png') ...@@ -7,21 +7,22 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
x,y=240,120 x,y=240,120
position=[(210,120),(180,120),(180,90),(x,y)] position=[(180,90),(180,120),(210,120),(x,y)]
setheading
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.k_RIGHT and setheading !="":
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(right, (x,y))
screen.blit(body, (210, 120))
screen.blit(body, (180, 120))
screen.blit(body, (180, 90))
screen.blit(food, (360, 300))
x+=30 x+=30
position.append((x,y)) position.append((x,y))
position.pop(0)
screen.blit(right, (x,y))
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body,position[i])
pygame.display.update() pygame.display.update()
uxsd.tick(3) uxsd.tick(3)
\ No newline at end of file
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