Commit 2fc46d6c by BellCodeEditor

save project

parent b16b7597
Showing with 8 additions and 7 deletions
import pygame import pygame
from pygame from pygame import locals
pygame.init() pygame.init()
screen=pygame.display.sat_mode((660,480)) screen=pygame.display.set_mode((660,480))
FPSCLOCK=pygame.time.Clock() FPSCLOCK=pygame.time.Clock()
backgruond=pygame.image.load('bg.png') backgruond=pygame.image.load('bg.png')
right=pygame.image.load('right.png') right=pygame.image.load('right.png')
food=pygame.image.load('appla.png') food=pygame.image.load('apple.png')
body=pygame.image.load('body.png') body=pygame.image.load('body.png')
x,y=240,120 x,y=240,120
position=[(18090)(180,120),(210,120),(x,y)] poslition=[(180,90),(180,120),(210,120),(x,y)]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type==locals.QUIT: if event.type==locals.QUIT:
exit() exit()
x+=30 x+=30
position.append((x,y)) poslition.append((x,y))
position.pop(0) poslition.pop(0)
screen.blit(backgruond,(0,0)) screen.blit(backgruond,(0,0))
screen.blit(right,poslition[-1]) screen.blit(right,poslition[-1])
for i in range (len(poslition)-1): for i in range (len(poslition)-1):
screen.blit(body,poslition[i]) screen.blit(body,poslition[i])
screen.blit(food,(360,300)) screen.blit(food,(360,300))
pygaem.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
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