Commit 2cd68e4f by BellCodeEditor

save project

parent 4365fd6c
Showing with 22 additions and 7 deletions
......@@ -5,10 +5,15 @@ screen = pygame.display.set_mode((660, 480))
FPSCLOCK =pygame.time.Clock()
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
left=pygame.image.load('left.png')
down=pygame.image.load('down.png')
up = pygame.image.load('up.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
x,y = 240,120
position = [(180,90),(180,120),(210,120),(x,y)]
setheading="right"
snake_head=right
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -16,23 +21,33 @@ while True:
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left":
setheading = 'right'
snake_head=right
if event.key == locals.K_LEFT and setheading != "right":
setheading = 'left'
snake_head=left
if event.key == locals.K_UP and setheading != "down":
setheading = 'up'
snake_head=up
if event.key == locals.K_DOWN and setheading != "up":
setheading = 'down'
x += 30
snake_head=down
if setheading=='right':
x += 30
if setheading=='left':
x -= 30
if setheading=='up':
y -= 30
if setheading=='down':
y += 30
position.append((x,y))
position.pop(0)
screen.blit(background, (0, 0))
screen.blit(right,position[-1])
screen.blit(snake_head,position[-1])
for i in range(len(position)-1):
screen.blit(body,position[i])
#screen.blit(body, (210, 120))
#screen.blit(body, (180, 120))
#screen.blit(body, (180, 90))
screen.blit(food, (360, 300))
pygame.display.update()
FPSCLOCK.tick(3)
\ No newline at end of file
FPSCLOCK.tick(2)
\ No newline at end of file
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