Commit 28744001 by BellCodeEditor

save project

parent da6c4e3d
Showing with 32 additions and 4 deletions
......@@ -12,24 +12,52 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
left = pygame.image.load('left.png')
FPS = pygame.time.Clock()
x,y = 240,120
snakeList = [(180,90),(180,120),(210,120),(x,y)]
setheading = "right"
set_head = right
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
x += 30
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != 'left':
setheading == 'right'
set_head = right
if event.key == locals.K_LEFT and setheading != 'right':
setheading == 'left'
set_head = left
if event.key == locals.K_UP and setheading != 'down':
setheading == 'up'
set_head = right
if event.key == locals.K_DOWN and setheading != 'up':
setheading == 'down'
set_head = down
if setheading == "right":
x += 30
elif setheading == "left":
x -= 30
if setheading == "up":
x -= 30
if setheading == "down":
x += 30
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
snakeList.pop(0)
snakeList.append((x,y))
screen.blit(right,(x,y))
screen.blit(set_head,(x,y))
# 将贪吃蛇的身体画上去
for i in range (len(snakeList)-1):
screen.blit(body, snakeList[i])
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
\ No newline at end of file
pygame.display.update()
FPS.tick(3)
\ No newline at end of file
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