Commit 27ff6540 by BellCodeEditor

auto save

parent 16f0d60e
Showing with 73 additions and 6 deletions
class Hero:
def __init__(self,name):
self.level = 1
self.hp = 300
self.attack = 25
self.name = name
def combat(self,enemy):
enemy.hp=enemy.hp-self.attack
info1=self.name+"对"+enemy.name+"发起进攻"
info2="造成"+str(self.attack)+"点伤害"
if enemy.hp>0:
info3=enemy.name+"还剩下"+str(enemy.hp)+"血量"
info=info1+info2+info3
print(info)
else:
info3=enemy.name+"阵亡,游戏结束"
info=info1+info2+info3
print(info)
exit()
yase = Hero("亚瑟")
houyi = Hero("后羿")
yase.combat(houyi)
\ No newline at end of file
...@@ -12,21 +12,59 @@ background = pygame.image.load('bg.png') ...@@ -12,21 +12,59 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
left =pygame.image.load("left.png")
up =pygame.image.load("up.png")
down =pygame.image.load("down.png")
x,y = 240,120
position = [(180,90),(180,120),(210,120),(x,y)]
Fps = pygame.time.Clock()
setheading = "right"
sets = right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type ==locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading != "left":
setheading="right"
sets=right
if event.key==locals.K_LEFT and setheading != "right":
setheading="left"
sets=left
if event.key==locals.K_UP and setheading != "down":
setheading="up"
sets=up
if event.key==locals.K_DOWN and setheading != "up":
setheading="down"
sets=down
# 将背景图画上去 # 将背景图画上去
if setheading == "right":
x+=30
elif setheading =="left":
x-=30
elif setheading =="up":
y-=30
elif setheading =="down":
y+=30
position.append((x,y))
position.pop(0)
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, (240, 120)) screen.blit(right,position[-1])
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
screen.blit(body, (210, 120)) for i in range(len(position)-1):
screen.blit(body, (180, 120)) screen.blit(body,position[i])
screen.blit(body, (180, 90))
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (360, 300))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
\ No newline at end of file Fps.tick(3)
\ No newline at end of file
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