Commit 23cfb22d by BellCodeEditor

auto save

parent 16f0d60e
Showing with 53 additions and 25 deletions
import pygame import pygame
import random
from pygame import locals from pygame import locals
# 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
background=pygame.image.load('bg.png')
# 创建一个窗口 right=pygame.image.load('right.png')
screen = pygame.display.set_mode((660, 480)) body=pygame.image.load('body.png')
food=pygame.image.load('apple.png')
# 背景 left=pygame.image.load('left.png')
background = pygame.image.load('bg.png') up=pygame.image.load('up.png')
right = pygame.image.load('right.png') down=pygame.image.load('down.png')
food = pygame.image.load('apple.png') screen=pygame.display.set_mode((660,480))
body = pygame.image.load('body.png') setheading='right'
snakehead=right
t=pygame.time.Clock()
x,y=300,330
apple_x=510
apple_y=180
position=[(240,300),(240,330),(270,330),(x,y)]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type==locals.QUIT:
# 接收到退出事件后退出程序
exit() exit()
# 将背景图画上去 if event.type==locals.KEYDOWN:
screen.blit(background, (0, 0)) if event.key==locals.K_RIGHT and setheading!='left':
# 将贪吃蛇画上去 setheading='right'
screen.blit(right, (240, 120)) snakehead=right
# 将贪吃蛇的身体画上去 if event.key==locals.K_LEFT and setheading!='right':
screen.blit(body, (210, 120)) setheading='left'
screen.blit(body, (180, 120)) snakehead=left
screen.blit(body, (180, 90)) if event.key==locals.K_UP and setheading!='down':
# 将果实画上去 setheading='up'
screen.blit(food, (360, 300)) snakehead=up
# 刷新画面 if event.key==locals.K_DOWN and setheading!='up':
setheading='down'
snakehead=down
if setheading=='right':
x+=30
elif setheading=='left':
x-=30
elif setheading=='up':
y-=30
else:
y+=30
if x==apple_x and y==apple_y:
n1=random.randint(1,22)
n2=random.randint(1,16)
apple_x=n1*30-30
apple_y=n2*30-30
else:
position.pop(0)
screen.blit(background,(0,0))
position.append((x,y))
screen.blit(snakehead,position[-1])
for i in range(len(position)-1):
screen.blit(body,position[i])
screen.blit(food,(apple_x,apple_y))
t.tick(3)
pygame.display.update() pygame.display.update()
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