Commit 20fae763 by BellCodeEditor

auto save

parent 16f0d60e
Showing with 30 additions and 33 deletions
class Hero:
def __init__(self,name):
self.level = 1
self.hp=250000
self.attack=4000
self.name =name
def combat(self,enemy):
enemy.hp-=self.attack
info1= self.name+"对"+enemy.name+"发起进攻,"
info2="造成"+str(self.attack)+"点伤害"
if enemy.hp>0:
info3=enemy.name+"还剩下"+str(enemy.hp)+"血量"
info =info1+info2+info3
print(info)
else:
info3 =enemy.name+"阵亡,游戏结束"
info =info1+info2+info3
print(info)
exit()
class Player(Hero):
def __init__(self,name,hero_type):
super().__init__(name)
self.hp=200000
self.attack=5000
self.hero_type =hero_type
print("角色"+self.name+"创建成功,英雄类型为:",self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
houyi=Player("后羿","射手")
import pygame
from pygame import locals
# 初始化pygame,为使用硬件做准备
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(right, (240, 120))
# 将贪吃蛇的身体画上去
screen.blit(body, (210, 120))
screen.blit(body, (180, 120))
screen.blit(body, (180, 90))
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
\ No newline at end of file
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