Commit 11c8977d by BellCodeEditor

save project

parent 953fe203
Showing with 27 additions and 1 deletions
...@@ -10,21 +10,47 @@ screen = pygame.display.set_mode((660, 480)) ...@@ -10,21 +10,47 @@ screen = pygame.display.set_mode((660, 480))
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
long=[(210,120),(180,120),(180,90),(x,y)] long=[(210,120),(180,120),(180,90),(x,y)]
setheading='right'
snake_head=right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type==locals.KEYDOWN:
if event.key==locals.K_DOWN and setheading!='up':
setheading='down'
snake_head=down
elif event.key==locals.K_UP and setheading!='down':
setheading='up'
snake_head=up
elif event.key==locals.K_LEFT and setheading!='right':
setheading='left'
snake_head=left
else:
setheading='right'
snake_head=right
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
if setheading=='right':
x+=30 x+=30
if setheading=='left':
x-=30
if setheading=='up':
y-=30
if setheading=='down':
y+=30
long.append((x,y)) long.append((x,y))
long.pop(0) long.pop(0)
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, long[-1]) screen.blit(snake_head, long[-1])
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
# screen.blit(body, (210, 120)) # screen.blit(body, (210, 120))
# screen.blit(body, (180, 120)) # screen.blit(body, (180, 120))
......
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