Commit 0a982f8d by BellCodeEditor

save project

parent 96ea209a
Showing with 27 additions and 2 deletions
...@@ -10,9 +10,14 @@ clock=pygame.time.Clock() ...@@ -10,9 +10,14 @@ clock=pygame.time.Clock()
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
x,y=330,120 x,y=330,120
setheading='right'
snake_head=right
position=[(270,150),(270,120),(300,120),(330,120)] position=[(270,150),(270,120),(300,120),(330,120)]
while True: while True:
...@@ -20,13 +25,33 @@ while True: ...@@ -20,13 +25,33 @@ while True:
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
x=x+30 if event.type == locals.KEYDOWN:
if event.key== locals.K_RIGHT and setheading!='left':
setheading='right'
snake_head=right
if event.key== locals.K_LEFT and setheading!='right':
setheading='left'
snake_head=left
if event.key== locals.K_UP and setheading!='down':
setheading='up'
snake_head=up
if event.key== locals.K_DOWN and setheading!='up':
setheading='down'
snake_head=down
if setheading=='right':
x=x+30
elif setheading=='left':
x=x-30
elif setheading=='up':
y=y-30
else:
y=y+30
position.append((x,y)) position.append((x,y))
position.pop(0) position.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, (x, y)) screen.blit(snake_head, (x, y))
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body,position[i]) screen.blit(body,position[i])
# 将果实画上去 # 将果实画上去
......
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