Commit 06d2f45f by BellCodeEditor

auto save

parent a9cea251
Showing with 40 additions and 12 deletions
print("我是迟钰涵")
print("我12岁")
print("我上五年级")
print("我的爱好是打羽毛球")
import pygame
import random
from pygame import locals
# 初始化pygame,为使用硬件做准备
......@@ -12,14 +13,22 @@ M=pygame.time.Clock()
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
left = pygame.image.load('left.png')
down = pygame.image.load('down.png')
up = pygame.image.load('up.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
my_font=pygame.font.Font("neuropol.ttf",18)
x,y=240,120
ZQ=[(180,90),(180,120),(210,120),(x,y)]
apple_x=360
apple_y=360
setheading="right"
snake_head=right
score=0
while True:
for event in pygame.event.get():
......@@ -27,14 +36,18 @@ while True:
# 接收到退出事件后退出程序
exit()
if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading !="left":
setheading ="right"
if event.key==locals.K_LEFT and setheading !="right":
setheading ="left"
if event.key==locals.K_UP and setheading !="down":
setheading ="up"
if event.key==locals.K_DOWN and setheading !="up":
setheading ="down"
if event.key==locals.K_RIGHT and setheading !="left":
setheading ="right"
snake_head=right
if event.key==locals.K_LEFT and setheading !="right":
setheading ="left"
snake_head=left
if event.key==locals.K_UP and setheading !="down":
setheading ="up"
snake_head=up
if event.key==locals.K_DOWN and setheading !="up":
setheading ="down"
snake_head=down
if setheading =="right" :
x+=30
elif setheading =="left" :
......@@ -43,9 +56,15 @@ while True:
y-=30
else:
y+=30
ZQ.append((x,y))
ZQ.pop(0)
ZQ.append((x,y))
score=score+1
if x==apple_x and y==apple_y:
num1=random.randint(1,22)
num2=random.randint(1,16)
apple_x=num1*30-30
apple_y=num2*30-30
else:
ZQ.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
......@@ -57,7 +76,11 @@ while True:
# screen.blit(body, (180, 120))
# screen.blit(body, (180, 90))
# 将果实画上去
screen.blit(food, (360, 300))
screen.blit(food, (apple_x, apple_y))
info="Score"+str(score)
text=my_font.render(info,True,(0,0,0))
screen.blit(text,(540,10))
# 刷新画面
pygame.display.update()
M.tick(3)
\ No newline at end of file
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