Commit 06313363 by BellCodeEditor

save project

parent 4402e075
Showing with 34 additions and 5 deletions
...@@ -12,25 +12,54 @@ FPSCLOCK = pygame.time.Clock() ...@@ -12,25 +12,54 @@ FPSCLOCK = pygame.time.Clock()
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
x,y = 240,120 x,y = 240,120
position = [(180,90),(180,120),(210,120),(x,y)]
setheading = 'right'
snake_head = right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
x += 30 if event.type == locals.KEYDOWN:
if event.key == locals.K_w and setheading != 'down':
setheading = 'up'
snake_head = up
if event.key == locals.K_a and setheading != 'right':
setheading = 'left'
snake_head = left
if event.key == locals.K_s and setheading != 'up':
setheading = 'down'
snake_head = down
if event.key == locals.K_d and setheading != 'left':
setheading = 'right'
snake_head = right
if setheading == 'up':
y -= 30
elif setheading == 'left':
x -= 30
elif setheading == 'down':
y += 30
else:
x += 30
sank_head = right
position.append((x,y))
position.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, (x, y)) screen.blit(snake_head, position[-1])
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
screen.blit(body, (210, 120)) for i in range(len(position)-1):
screen.blit(body, (180, 120)) screen.blit(body,position[i])
screen.blit(body, (180, 90))
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (360, 300))
# 刷新画面 # 刷新画面
......
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