Commit 03b34242 by BellCodeEditor

save project

parent 4b2e5d0c
Showing with 20 additions and 2 deletions
...@@ -8,18 +8,36 @@ FC=pygame.time.Clock() ...@@ -8,18 +8,36 @@ FC=pygame.time.Clock()
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((660, 480))
x,y=240,120 x,y=240,120
# 背景 # 背景
setheading='right'
snake_head=right
L=[(180,90),(180,120),(180,90),(x,y)] L=[(180,90),(180,120),(180,90),(x,y)]
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
right = pygame.image.load('right.png')
left = pygame.image.load('left.png')
down = pygame.image.load('down.png')
up = pygame.image.load('up.png')
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
x+=30 if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading!='left':
setheading='right'
snake_head='right'
if event.key==locals.K_LEFT and setheading!='right':
setheading='left'
snake_head=left
if event.key=locals.K_UP and setheading!='down':
setheading='up'
snake_head=up
if event.key=locals.K_DOWN and setheading!='up':
setheading='down'
snake_head=down
x+=30
L.append((x,y)) L.append((x,y))
L.pop(0) L.pop(0)
# 将背景图画上去 # 将背景图画上去
......
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