Commit feda2fce by BellCodeEditor

save project

parent 0e73d311
Showing with 31 additions and 3 deletions
...@@ -8,24 +8,51 @@ background = pygame.image.load('bg.png') #背景 ...@@ -8,24 +8,51 @@ background = pygame.image.load('bg.png') #背景
food = pygame.image.load('apple.png') #食物 苹果 food = pygame.image.load('apple.png') #食物 苹果
right = pygame.image.load('right.png') #蛇头 right = pygame.image.load('right.png') #蛇头
body = pygame.image.load('body.png') #身体 body = pygame.image.load('body.png') #身体
down = pygame.image.load('down.png')
up = pygame.image.load('up.png')
left = pygame.image.load('left.png')
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((660,480)) screen = pygame.display.set_mode((660,480))
FPSCLOCK=pygame.time.Clock() FPSCLOCK=pygame.time.Clock()
stwzx=240 stwzx=240
stwzy=120 stwzy=120
sdwz=[(180,90),(180,120),(210,120),(stwzx,stwzy)] sdwz=[(180,90),(180,120),(210,120),(stwzx,stwzy)]
setheading='right'
snake_head=right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到推出时间后退出 # 接收到推出时间后退出
exit() exit()
stwzx += 30 if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != 'left':
setheading = 'right'
snake_head = right
if event.key == locals.K_LEFT and setheading != 'right':
setheading = 'left'
snake_head = left
if event.key == locals.K_UP and setheading != 'down':
setheading = 'up'
snake_head = up
if event.key == locals.K_DOWN and setheading != 'up':
setheading = 'down'
snake_head = down
if setheading == 'right':
stwzx+=30
elif setheading == 'left':
stwzx-=30
elif setheading == 'up':
stwzy-=30
else:
stwzy+=30
sdwz.append((stwzx,stwzy)) sdwz.append((stwzx,stwzy))
sdwz.pop(0) sdwz.pop(0)
# 将背景画上去 # 将背景画上去
screen.blit(background,(0,0)) screen.blit(background,(0,0))
# 将蛇头画上去 # 将蛇头画上去
screen.blit(right,sdwz[-1]) screen.blit(snake_head,sdwz[-1])
# 将身体画上去 # 将身体画上去
for i in range(len(sdwz)-1): for i in range(len(sdwz)-1):
screen.blit(body,sdwz[i]) screen.blit(body,sdwz[i])
...@@ -33,7 +60,7 @@ while True: ...@@ -33,7 +60,7 @@ while True:
screen.blit(food,(360,300)) screen.blit(food,(360,300))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(2) FPSCLOCK.tick(3)
\ No newline at end of file
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