Commit f3c5090a by BellCodeEditor

save project

parent 17331ce7
Showing with 13 additions and 7 deletions
...@@ -5,10 +5,11 @@ pygame.init() ...@@ -5,10 +5,11 @@ pygame.init()
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((600,480)) screen = pygame.display.set_mode((600,480))
FS = pygame.time.clock() FS = pygame.time.Clock()
x,y=240,120 x,y=240,120
ikun=[(180,90),(180,120),(210,120),(x,y)]
background =pygame.image.load("bg.png") background =pygame.image.load("bg.png")
background =pygame.image.load("right.png") right =pygame.image.load("right.png")
food = pygame.image.load("apple.png") food = pygame.image.load("apple.png")
body = pygame.image.load("body.png") body = pygame.image.load("body.png")
while True: while True:
...@@ -16,11 +17,15 @@ while True: ...@@ -16,11 +17,15 @@ while True:
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
x+=30 x+=30
ikun.append((x,y))
ikun.pop(0)
screen.blit(background,(0,0)) screen.blit(background,(0,0))
screen.blit(right,(240,120)) screen.blit(right,ikun[-1])
screen.blit(body(210,120)) for i in range(len(ikun)-1):
screen.blit(body(180,120)) screen.blit(body,ikun[i])
screen.blit(body(180,90)) #screen.blit(body,(210,120))
screen.blit(food(360,300)) #screen.blit(body,(180,120))
#screen.blit(body,(180,90))
screen.blit(food,(360,300))
pygame.display.update() pygame.display.update()
FS.tick(3) FS.tick(3)
\ No newline at end of file
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