Commit f16e88d6 by BellCodeEditor

save project

parent 8f0dd417
Showing with 23 additions and 2 deletions
import pygame
from pygame import locals
pygame.init()
background=pygame.image.load('bg.png')
apple=pygame.image.load('apple.png')
screen=pygame.display.set_mode((640,480))
while True:
for event in pygame.event.get():
if event.type==locals.QUIT:
exit()
screen.blit(background,(0,0))
screen.blit(apple,(0,0))
screen.blit(apple,(0,450))
screen.blit(apple,(610,0))
screen.blit(apple,(610,450))
pygame.display.update()
import pygame import pygame
from pygame import locals from pygame import locals
# 初始化pygame,为使用pygame做准备 # 初始化pygame,为使用pygame做准备
t=pygame.time.Clock()
pygame.init() pygame.init()
background=pygame.image.load('bg.png') background=pygame.image.load('bg.png')
right=pygame.image.load('right.png') right=pygame.image.load('right.png')
...@@ -8,14 +9,18 @@ apple=pygame.image.load('apple.png') ...@@ -8,14 +9,18 @@ apple=pygame.image.load('apple.png')
body=pygame.image.load('body.png') body=pygame.image.load('body.png')
# 创建一个窗口 # 创建一个窗口
screen=pygame.display.set_mode((800,600)) screen=pygame.display.set_mode((800,600))
x,y=240,120
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type==locals.QUIT: if event.type==locals.QUIT:
exit() exit()
x += 30
screen.blit(background,(0,0)) screen.blit(background,(0,0))
screen.blit(right,(240,120)) screen.blit(right,(240,120))
screen.blit(apple,(360,240)) screen.blit(apple,(360,240))
screen.blit(body,(210,120)) screen.blit(body,(210,120))
screen.blit(body,(180,120)) screen.blit(body,(180,120))
screen.blit(body,(180,90)) screen.blit(body,(180,90))
pygame.display.update() t.tick(3)
\ No newline at end of file pygame.display.update()
\ No newline at end of file
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