Commit ec20ff84 by BellCodeEditor

save project

parent ff8ca4d5
Showing with 52 additions and 17 deletions
import pygame import pygame
from pygame import locals from pygame import locals
# 初始化pygame,为使用pygame做准备 FK = pygame.time.Clock()
# 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((660, 480))
background=pygame.image.load('bg.png') # 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
left=pygame.image.load('left.png')
right=pygame.image.load('right.png') right=pygame.image.load('right.png')
food=pygame.image.load('apple.png') up=pygame.image.load('up.png')
body=pygame.image.load('body.png') down=pygame.image.load('down.png')
screen=pygame.display.set_mode((660,480)) x,y = 240,120
FPSCLOCK=pygame.time.Clock() position = [(180,90),(180,120),(210,120),(x,y)]
x,y=240,120 setheading="right"
snake_head=right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type ==locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit() exit()
x+=30 if event.type==locals.KEYDOWN:
screen.blit(background,(0,0)) if event.key==locals.K_RIGHT and setheading !="left":
screen.blit(right,(x,y)) setheading='right'
screen.blit(food,(360,300)) snake_head=right
screen.blit(body,(210,120)) if event.key==locals.K_LEFT and setheading !="right":
screen.blit(body,(180,120)) setheading='left'
screen.blit(body,(150,120)) snake_head=left
pygame.display.update() if event.key==locals.K_UP and setheading !="up":
FPSCLOCK.tick(3) setheading='up'
snake_head=up
if event.key==locals.K_DOWN and setheading !="down":
setheading='down'
snake_head=down
if setheading=="right":
x+=30
elif setheading=="left":
x -=30
elif setheading=="up":
y -=30
else:
y +=30
position.append((x,y))
position.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(snake_head, position[-1])
# 将贪吃蛇的身体画上去
for i in range(len(position)-1):
screen.blit(body,position[i])
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
FK.tick(3)
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