Commit dfd4b45f by BellCodeEditor

save project

parent 3020874d
Showing with 16 additions and 5 deletions
...@@ -12,19 +12,30 @@ background = pygame.image.load('bg.png') ...@@ -12,19 +12,30 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
x, y = 240, 120 x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)]
setheading = "right"
snake_head = right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
elif event.type == locals.K_RIGHT and setheading
x += 30 x += 30
position.append((x, y))
position.pop(0)
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(right, (x, y)) screen.blit(right, position[-1])
screen.blit(body, (210, 120)) for i in range(len(position)-1):
screen.blit(body, (180, 120)) screen,blit(body, position[i])
screen.blit(body, (180, 90)) # screen.blit(right, (x, y))
#screen.blit(body, (210, 120))
#screen.blit(body, (180, 120))
#screen.blit(body, (180, 90))
screen.blit(food, (360, 300)) screen.blit(food, (360, 300))
......
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