Commit 3020874d by BellCodeEditor

save project

parent 5f8cbdfa
Showing with 32 additions and 25 deletions
import pygame import pygame
from pygame import locals
# 初始化pygame,为使用pygame做准备
pygame.init() # 初始化pygame,为使用pygame做准备
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660,480), 0, 32) # 创建一个窗口
screen = pygame.display.set_mode((660,480))
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') FPSCLOCK = pygame.time.Clock()
food = pygame.image.load('apple.png') background = pygame.image.load('bg.png')
body = pygame.image.load('body.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
while True: body = pygame.image.load('body.png')
for event in pygame.event.get():
if event.type == locals.QUIT: x, y = 240, 120
exit()
screen.blit(background, (0, 0)) while True:
screen.blit(right, (240, 120)) for event in pygame.event.get():
screen.blit(body, (210, 120)) if event.type == locals.QUIT:
screen.blit(body, (180, 120)) exit()
screen.blit(body, (180, 90)) x += 30
screen,blit(food, (360, 300)) screen.blit(background, (0, 0))
pygame.display.update() screen.blit(right, (x, y))
\ No newline at end of file screen.blit(body, (210, 120))
screen.blit(body, (180, 120))
screen.blit(body, (180, 90))
screen.blit(food, (360, 300))
pygame.display.update()
FPSCLOCK.tick(3)
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