Commit 71d408b5 by BellCodeEditor

save project

parent 42f3ffb7
Showing with 182 additions and 3 deletions
import pygame
from pygame import locals
# 初始化pygame,为使用硬件做准备
pygame.init()
background=pygame.image.load('bg.png')
right=pygame.image.load('right.png')
food=pygame.image.load('apple.png')
body=pygame.image.load('body.png')
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
FPSCLOCK=pygame.time.Clock()
x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)]
setheading="right"
snake_head=right
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading !="left":
setheading='right'
snake_head=right
x+=30
position.append((x,y))
position.pop(0)
if event.key==locals.K_LEFT and setheading !="right":
setheading='left'
snake_head=left
x-=30
position.append((x,y))
position.pop(0)
if event.key==locals.K_UP and setheading !="down":
setheading='up'
snake_head=up
position.append((x,y))
position.pop(0)
if event.key==locals.K_DOWN and setheading !="up":
setheading='down'
snake_head=down
# if setheading=="right":
# x+=30
# elif setheading=="left":
# x-=30
# elif setheading=="up":
# y-=30
# else:
# y+=30
position.append((x,y))
position.pop(0)
screen.blit(background,(0,0))
screen.blit(right,position[-1])
for i in range(len(position)-1):
screen.blit(body,position[i])
# screen.blit(body,(180,120))
# creen.blit(body,(180,90))
# screen.blit(food,(360,300))
pygame.display.update()
FPSCLOCK.tick(3)
\ No newline at end of file
import pygame
from pygame import locals
# 初始化pygame,为使用硬件做准备
pygame.init()
background=pygame.image.load('bg.png')
right=pygame.image.load('right.png')
food=pygame.image.load('apple.png')
body=pygame.image.load('body.png')
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
FPSCLOCK=pygame.time.Clock()
x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)]
setheading="right"
snake_head=right
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading !="left":
setheading='right'
snake_head=right
if event.key==locals.K_LEFT and setheading !="right":
setheading='left'
snake_head=left
if event.key==locals.K_UP and setheading !="down":
setheading='up'
snake_head=up
if event.key==locals.K_DOWN and setheading !="up":
setheading='down'
snake_head=down
if setheading=="right":
x+=30
elif setheading=="left":
x-=30
elif setheading=="up":
y-=30
else:
y+=30
position.append((x,y))
position.pop(0)
screen.blit(background,(0,0))
screen.blit(right,position[-1])
for i in range(len(position)-1):
screen.blit(body,position[i])
# screen.blit(body,(180,120))
# creen.blit(body,(180,90))
# screen.blit(food,(360,300))
pygame.display.update()
FPSCLOCK.tick(3)
\ No newline at end of file
import pygame
from pygame import locals
import random
# 初始化pygame,为使用pygame做准备
# 初始化pygame,为使用硬件做准备
pygame.init()
background=pygame.image.load('bg.png')
right=pygame.image.load('right.png')
food=pygame.image.load('apple.png')
body=pygame.image.load('body.png')
left=pygame.image.load('left.png')
up=pygame.image.load('up.png')
down=pygame.image.load('down.png')
my_font=pygame.font.Font('neuropol.ttf',18)
# 创建一个窗口
screen=pygame.display.set_mode((660,480))
\ No newline at end of file
screen = pygame.display.set_mode((660, 480))
FPSCLOCK=pygame.time.Clock()
x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)]
apple_x=360
apple_y=300
setheading="right"
snake_head=right
score=0
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading !="left":
setheading='right'
snake_head=right
if event.key==locals.K_LEFT and setheading !="right":
setheading='left'
snake_head=left
if event.key==locals.K_UP and setheading !="down":
setheading='up'
snake_head=up
if event.key==locals.K_DOWN and setheading !="up":
setheading='down'
snake_head=down
if setheading=="right":
x+=30
elif setheading=="left":
x-=30
elif setheading=="up":
y-=30
else:
y+=30
position.append((x,y))
if x ==apple_x and y==apple_y:
num1=random.randint(1,22)
num2=random.randint(1,16)
apple_x=num1*30-30
apple_y=num2*30-30
else:
position.pop(0)
screen.blit(background,(0,0))
screen.blit(snake_head,position[-1])
for i in range(len(position)-1):
screen.blit(body,position[i])
screen.blit(food,(apple_x,apple_y))
info="Score"+str(score)
text=my_font.render(info,True,(0,0,0))
pygame.display.update()
FPSCLOCK.tick(5)
\ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment