Commit 50a5c2a7 by BellCodeEditor

save project

parent c03ba280
Showing with 42 additions and 34 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((660, 480))
FPSCLOCK = pygame.time.Clock()#pygame,时钟,控制游戏速度 FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') # 头 朝右
food = pygame.image.load('apple.png') # 食物 苹果
body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下
right = pygame.image.load('right.png') x, y = 240, 120
left = pygame.image.load('left.png') position = [(180, 90), (180, 120), (210, 120), (x, y)]
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
snake_head = right
setheading = "right" setheading = "right"
x,y=240,120 snake_head = right
position = [(180,90),(180,120),(210,120),(x, y)]
apple_x = 360
apple_y = 300
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -30,38 +33,44 @@ while True: ...@@ -30,38 +33,44 @@ while True:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading !="left": if event.key == locals.K_RIGHT and setheading != "left":
snake_head = right setheading = 'right'
setheading = "right" snake_head = right
if event.key == locals.K_LEFT and setheading !="right": if event.key == locals.K_LEFT and setheading != "right":
snake_head = left setheading = 'left'
setheading = "left" snake_head = left
if event.key == locals.K_UP and setheading !="down": if event.key == locals.K_UP and setheading != "down":
snake_head = up setheading = 'up'
setheading = "up" snake_head = up
if event.key == locals.K_DOWN and setheading !="up": if event.key == locals.K_DOWN and setheading != "up":
setheading = 'down'
snake_head = down snake_head = down
setheading = "down"
# 设置贪吃蛇的头部坐标
if setheading == "right": if setheading == "right":
x+=30 x += 30
elif setheading == "left": elif setheading == "left":
x-=30 x -= 30
elif setheading == "up": elif setheading == "up":
y-=30 y -= 30
elif setheading == "down": else:
y+=30 y += 30
position.append((x,y)) position.append((x, y))
if x == apple_y and y == apple_y:
apple_x = random.randint(0,660)
apple_y = random.randint(0,480)
position.pop(0) position.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇的头画上去
screen.blit(snake_head, position[-1]) screen.blit(snake_head, position[-1])
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body,position[i]) screen.blit(body, position[i])
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (apple_x, apple_y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
\ No newline at end of file
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