Commit 3d2eb4f5 by BellCodeEditor

save project

parent 0d301b0d
Showing with 12 additions and 5 deletions
...@@ -3,20 +3,26 @@ from pygame import locals ...@@ -3,20 +3,26 @@ from pygame import locals
# 初始化pygame,为使用pygame做准备 # 初始化pygame,为使用pygame做准备
pygame.init() pygame.init()
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png') #背景
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png') #食物 苹果
right = pygame.image.load('right.png') right = pygame.image.load('right.png') #蛇头
body = pygame.image.load('body.png') body = pygame.image.load('body.png') #身体
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((660,480)) screen = pygame.display.set_mode((660,480))
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() # 接收到推出时间后退出
exit()
# 将背景画上去
screen.blit(background,(0,0)) screen.blit(background,(0,0))
# 将蛇头画上去
screen.blit(right,(240,120)) screen.blit(right,(240,120))
# 将身体画上去
screen.blit(body,(210,120)) screen.blit(body,(210,120))
screen.blit(body,(180,120)) screen.blit(body,(180,120))
screen.blit(body,(150,120)) screen.blit(body,(150,120))
# 将果实画上去
screen.blit(food,(360,300)) screen.blit(food,(360,300))
# 刷新画面
pygame.display.update() pygame.display.update()
\ No newline at end of file
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