Commit 37a1e41f by BellCodeEditor

save project

parent b66be13a
Showing with 39 additions and 17 deletions
......@@ -6,45 +6,67 @@ pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
k=pygame.time.Clock()
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
x,y=240,120
a=[(180, 90),(180, 120),(210, 120),(x,y)]
apple_x=360
apple_y=300
score=0
sethead="right"
setheading="right"
root=right
import random
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and sethead!="left":
sethead='right'
if event.key==locals.K_RIGHT and setheading!="left":
setheading='right'
root=right
if event.key==locals.K_left and sethead!="right":
sethead='left'
if event.key==locals.K_LEFT and setheading!="right":
setheading='left'
root=left
if event.key==locals.K_up and sethead!="down":
sethead='up'
if event.key==locals.K_UP and setheading!="down":
setheading='up'
root=up
if event.key==locals.K_up and sethead!="up":
sethead='down'
if event.key==locals.K_DOWN and setheading!="up":
setheading='down'
root=down
if w==right
if setheading=="right":
x+=30
elif setheading=="lelf":
x-=30
elif setheading=="up":
y-=30
else:
y+=30
a.append((x,y))
if x==apple_x and y==apple_y:
b=random.randint(0,22)
c=random.randint(0,16)
apple_x=30*b
apple_y=30*c
else:
a.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(right, (240, 120))
screen.blit(root, (x,y))
# 将贪吃蛇的身体画上去
screen.blit(body, (210, 120))
screen.blit(body, (180, 120))
screen.blit(body, (180, 90))
for i in range(len(a)-1):
screen.blit(body,a[i])
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
\ No newline at end of file
k.tick(10)
\ No newline at end of file
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