Commit 045defe9 by BellCodeEditor

save project

parent 313cfdad
Showing with 24 additions and 8 deletions
import pygame import pygame
from pygame import locals
# 初始化pygame,为使用pygame做准备 # 初始化pygame,为使用pygame做准备
pygame.init() pygame.init()
screen=pygame.display.set_mode((660,480))
FPSCIOCK=pygame.time.Clock()
bg=pygame.image.load("bg.png") bg=pygame.image.load("bg.png")
apple=pygame.image.load("apple.png") apple=pygame.image.load("apple.png")
body=pygame.image.load("body.png") body=pygame.image.load("body.png")
down=pygame.image.load("down.png")
left=pygame.image.load("left.png") left=pygame.image.load("left.png")
right=pygame.image.load("right.png") right=pygame.image.load("right.png")
up=pygame.image.load("up.png")
# 创建一个窗口
pygame.display.set_mode((660,480)) x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)]
while True: while True:
for event in gygame.event.get(): for event in pygame.event.get():
if event.type==locals.QUIT: if event.type==locals.QUIT:
exit() exit()
x+=30
position.append((x,y))
position.pop(0)
screen.blit(bg,(0,0)) screen.blit(bg,(0,0))
screen.display.updeta
\ No newline at end of file screen.blit(right,(x,y))
for i in range(len(position)-1):
screen.blit(body,position[i])
screen.blit(apple,(360,300))
pygame.display.update()
FPSCIOCK.tick(3)
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