Commit d7db5291 by BellCodeEditor

save project

parent 05068c4b
Showing with 64 additions and 11 deletions
import pygame
from pygame import locals
# 初始化pygame,为使用pygame做准备
pygame.init()
# 创建一个窗口
screen=pygame.display.set_mode((660,480))
FPSCLOCK=pygame.time.Clock()
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
x,y=240,120
position[(180,90),(180,120),(210,120),(x,y)]
setheading = "right"
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left":
setheading = 'right'
if event.key == locals.K_RIGHT and setheading != "right":
setheading = 'left'
if event.key == locals.K_RIGHT and setheading != "down":
setheading = 'up'
if event.key == locals.K_RIGHT and setheading != "up":
setheading = 'down'
if setheading == "right":
x +=30
elif setheading == "left":
x -=30
elif expression == "up":
y +=30
else:
y +=30
position.append(x,y)
position.pop(0)
screen.blit(background,(0,0))
screen.blit(right, position[-1])
for i in range(len(position)-1):
screen.blit(body,position[i]
pygame.display.update()
FPSCLOCK.tick(3)
\ No newline at end of file
...@@ -11,7 +11,7 @@ right = pygame.image.load('right.png') ...@@ -11,7 +11,7 @@ right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
x,y=240,120 x,y=240,120
position[(180,90),(180,120),(210,120),(x,y)] position=[(180,90),(180,120),(210,120),(x,y)]
setheading = "right" setheading = "right"
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -20,20 +20,26 @@ while True: ...@@ -20,20 +20,26 @@ while True:
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left": if event.key == locals.K_RIGHT and setheading != "left":
setheading = 'right' setheading = 'right'
if event.key == locals.K_RIGHT and setheading != "right": if event.key == locals.K_LEFT and setheading != "right":
setheading = 'left' setheading = 'left'
if event.key == locals.K_RIGHT and setheading != "down": if event.key == locals.K_UP and setheading != "down":
setheading = 'up' setheading = 'up'
if event.key == locals.K_RIGHT and setheading != "up": if event.key == locals.K_DOWN and setheading != "up":
setheading = 'down' setheading = 'down'
x+=30 if setheading == "right":
position.append(x,y) x +=30
elif setheading == "left":
x -=30
elif setheading == "up":
y -=30
else:
y +=30
position.append((x,y))
position.pop(0) position.pop(0)
screen.blit(background,(0,0)) screen.blit(background,(0,0))
screen.blit(right, position[-1]) screen.blit(right, position[-1])
for i in range(len(position)-1):
screen.blit(body,position[i]
for i in range(len(position)-1):
screen.blit(body,position[i])
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(5) FPSCLOCK.tick(3)
\ No newline at end of file \ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment