Commit c26e75b0 by BellCodeEditor

save project

parent 533f74f8
Showing with 48 additions and 4 deletions
import pygame import pygame
pygame.init() pygame.init()
screen=pygame.display.set_mode((800,600)) screen=pygame.display.set_mode((800,600))
from pygame import locals
import pygame
# 初始化pygame,为使用pygame做准备
pygame.init()
# 创建一个窗口
background=pygame.image.load("bg.png")
right=pygame.image.load("bg.png")
apple=pygame.image.load("apple.png")
body=pygame.image.load("body.png")
screen=pygame.display.set_mode((800,600))
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
screen.blit(background,(0,0))
screen.blit(right,(240,120))
screen.blit(food,(300,120))
screen.blit(body,(210,120))
screen.blit(body,(180,120))
screen.blit(body,(180,90))
pygame.display.upadte()
\ No newline at end of file
import pygame import pygame
from pygame import locals from pygame import locals
# 初始化pygame,为使用pygame做准备
# 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
# 创建一个窗口 # 创建一个窗口
screen=pygame.display.set_mode((800,600)) screen = pygame.display.set_mode((660, 480))
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit() exit()
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(right, (240, 120))
# 将贪吃蛇的身体画上去
screen.blit(body, (210, 120))
screen.blit(body, (180, 120))
screen.blit(body, (180, 90))
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
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