Commit b6814000 by BellCodeEditor

save project

parent 9fee1bff
Showing with 49 additions and 8 deletions
import pygame import pygame,random
from pygame import locals from pygame import locals
# 初始化pygame,为使用pygame做准备 # 初始化pygame,为使用pygame做准备
pygame.init() pygame.init()
...@@ -6,21 +6,62 @@ background = pygame.image.load('bg.png') ...@@ -6,21 +6,62 @@ background = pygame.image.load('bg.png')
right= pygame.image.load('right.png') right= pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
down = pygame.image.load('down.png')
up = pygame.image.load('up.png')
left = pygame.image.load('left.png')
setheading = 'right'
snake_head = right
apple_x = 360
apple_y = 300
# 创建一个窗口 # 创建一个窗口
screen=pygame.display.set_mode((660,480)) screen=pygame.display.set_mode((660,480))
FPSCLOCK = pygame.time.Clock() FPSCLOCK = pygame.time.Clock()
x,y=240,120 x,y=240,120
pos=[(180,90),(180,120),(210,120),(x,y)]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type==locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != 'left' :
setheading = 'right'
snake_head = right
if event.key == locals.K_LEFT and setheading != 'right' :
setheading = 'left'
snake_head = left
if event.key == locals.K_UP and setheading != 'down' :
setheading = 'up'
snake_head = up
if event.key == locals.K_DOWN and setheading != 'UP' :
setheading = 'down'
snake_head = down
if setheading == "right":
x+=30 x+=30
elif setheading == "left":
x-=30
elif setheading == "up":
y-=30
elif setheading == "down":
y+=30
if (x,y)==(apple_x,apple_y):
apple_x = 30*random.randint(0,20)
apple_y = 30*random.randint(0,16)
pos.append((x,y))
pos.pop(0)
screen.blit(background,(0,0)) screen.blit(background,(0,0))
screen.blit(right,(x,y)) screen.blit(snake_head,pos[-1])
screen.blit(food,(300,300)) screen.blit(food,(apple_x,apple_y))
screen.blit(body,(210,120)) for i in pos[0:-1]:
screen.blit(body,(180,120)) screen.blit(body,i)
screen.blit(body,(180,90))
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
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