Commit 759bac23 by BellCodeEditor

save project

parent b26aa4c7
Showing with 62 additions and 20 deletions
import pygame import pygame
from pygame import locals from pygame import locals
# 初始化pygame,为使用pygame做准备
# 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
screen=pygame.display.set_mode((660,480))
q=pygame.time.Clock() # 创建一个窗口
background=pygame.image.load('bg.png') screen = pygame.display.set_mode((660, 480))
headright=pygame.image.load("right.png")
apple=pygame.image.load('apple.png') FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
body=pygame.image.load('body.png') # 背景
x,y=240,120 background = pygame.image.load('bg.png')
e=[(180,90),(180,120),(210,120),(x,y)] right = pygame.image.load('right.png') # 头 朝右
food = pygame.image.load('apple.png') # 食物 苹果
body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)]
setheading = "right"
snake_head = right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type==locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit() exit()
x+=30 elif event.type == locals.KEYDOWN:
e.append((x,y)) if event.key == locals.K_RIGHT and setheading != "left":
e.pop(0) setheading = 'right'
screen.blit(background,(0,0)) snake_head = right
screen.blit(headright,e[-1]) if event.key == locals.K_LEFT and setheading != "right":
for i in range(len(e)-1): setheading = 'left'
screen.blit(body,e[i]) snake_head = left
screen.blit(apple,(360,300)) if event.key == locals.K_UP and setheading != "down":
pygame.display.update() setheading = 'up'
q.tick(3) snake_head = up
if event.key == locals.K_DOWN and setheading != "up":
setheading = 'down'
snake_head = down
# 设置贪吃蛇的头部坐标
if setheading=="right":
x+=30
elif setheading=="left":
x-=30
elif setheading=="up":
y-=30
else :
y+=30
position.append((x, y))
position.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去
screen.blit(snake_head, position[-1])
# 将贪吃蛇的身体画上去
for i in range(len(position)-1):
screen.blit(body, position[i])
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
FPSCLOCK.tick(3)
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment