Commit 725798b0 by BellCodeEditor

save project

parent 1f9be5b8
Showing with 78 additions and 81 deletions
import pygame
from pygame import locals
import random
pygame.init()
time=pygame.time.Clock()
x=240
y=120
apple_x=360
apple_y=300
setheading='right'
screen=pygame.display.set_mode((660,480))
shenti=[(180,90),(180,120),(210,120),(x,y)]
bg = pygame.image.load('bg.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
right = pygame.image.load('right.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
setheading="right"
snake_head=right
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
elif event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading !='left':
setheading='right'
snake_head=right
if event.key==locals.K_LEFT and setheading !='right':
setheading='left'
snake_head=left
if event.key==locals.K_DOWN and setheading !='up':
setheading='down'
snake_head=down
if event.key==locals.K_UP and setheading !='down':
setheading='up'
snake_head=up
if setheading=="right":
x+=30
elif setheading=="left":
x-=30
elif setheading=="up":
y-=30
else:
y+=30
position.append((x,y))
position.pop(0)
if x==apple_x and y==apple_y:
apple_x=random.randint(0,660)
apple_y=random.randint(0,480)
shenti.append((x,y))
shenti.pop(0)
screen.blit(bg,(0,0))
screen.blit(snake_head,shenti[-1])
for i in range(len(shenti)-1):
screen.blit(body,shenti[i])
screen.blit(food,(apple_x,apple_y))
pygame.display.update()
time.tick(3)
import pygame
from pygame import locals
import random
pygame.init()
time=pygame.time.Clock()
x=240
y=120
apple_x=360
apple_y=300
setheading='right'
screen=pygame.display.set_mode((660,480))
shenti=[(180,90),(180,120),(210,120),(x,y)]
bg = pygame.image.load('bg.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
right = pygame.image.load('right.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
setheading="right"
snake_head=right
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
elif event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading !='left':
setheading='right'
snake_head=right
if event.key==locals.K_LEFT and setheading !='right':
setheading='left'
snake_head=left
if event.key==locals.K_DOWN and setheading !='up':
setheading='down'
snake_head=down
if event.key==locals.K_UP and setheading !='down':
setheading='up'
snake_head=up
if setheading=="right":
x+=30
elif setheading=="left":
x-=30
elif setheading=="up":
y-=30
else:
y+=30
position.append((x,y))
if x==apple_x and y==apple_y:
num1=random.randint(1,22)
num2=random.randint(1,16)
apple_x=num1*30-30
apple_y=num2*30-30
else:
position.pop(0)
shenti.append((x,y))
shenti.pop(0)
screen.blit(bg,(0,0))
screen.blit(snake_head,shenti[-1])
for i in range(len(shenti)-1):
screen.blit(body,shenti[i])
screen.blit(food,(apple_x,apple_y))
pygame.display.update()
time.tick(3)
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