Commit 4c7d24e2 by BellCodeEditor

save project

parent 5e9a04d7
Showing with 18 additions and 0 deletions
import pygame import pygame
from pygame import locals from pygame import locals
pygame.init() pygame.init()
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
screen = pygame.display.set_mode((660,480)) screen = pygame.display.set_mode((660,480))
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
screen.blit(background, (0, 0))
screen.blit(right, (240, 120))
screen.blit(body, (210, 120))
screen.blit(body, (180, 120))
screen.blit(body, (180, 90))
screen.blit(food, (360, 300))
pygame.display.update()
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