Commit 49ef75d3 by BellCodeEditor

save project

parent e5271a7e
Showing with 27 additions and 17 deletions
import pygame
from pygame import locals
# 初始化pygame,为使用pygame做准备
# 初始化pygame,为使用硬件做准备
pygame.init()
background=pygame.image.load('bg.png')
right=pygame.image.load('right.png')
food=pygame.image.load('apple.png')
body=pygame.image.load('body.png')
# 创建一个窗口
screen=pygame.display.set_mode((660,480))
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
FPSCLOCK=pygame.time.Clock()
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
x,y=240,120
while True:
pygame.display.update()
for event in pygame.event.get():
if event.type ==locals.QUIT:
print(event)
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
screen.blit(background,(0,0))
screen.blit(right,(240,120))
screen.blit(food,(360,300))
screen.blit(body,(390,120))
screen.blit(body,(410,120))
screen.blit(body,(0,120))
\ No newline at end of file
x+=30
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(right, (x, y))
# 将贪吃蛇的身体画上去
screen.blit(body, (x-30, y))
screen.blit(body, (x-60, y))
screen.blit(body, (x-90, y))
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
FPSCLOCK.tick(3)
\ No newline at end of file
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