Commit 367886fc by BellCodeEditor

save project

parent d7db5291
Showing with 32 additions and 7 deletions
import pygame import pygame
from pygame import locals from pygame import locals
# 初始化pygame,为使用pygame做准备 import random# 初始化pygame,为使用pygame做准备
pygame.init() pygame.init()
# 创建一个窗口 # 创建一个窗口
...@@ -10,9 +10,17 @@ background = pygame.image.load('bg.png') ...@@ -10,9 +10,17 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
my_font = pygame.font.Font('neuropol.ttf',18)
x,y=240,120 x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)] position=[(180,90),(180,120),(210,120),(x,y)]
apple_x = 360
apple_y = 300
score = 0
setheading = "right" setheading = "right"
snake_head = right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -20,12 +28,20 @@ while True: ...@@ -20,12 +28,20 @@ while True:
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left": if event.key == locals.K_RIGHT and setheading != "left":
setheading = 'right' setheading = 'right'
snake_head = right
if event.key == locals.K_LEFT and setheading != "right": if event.key == locals.K_LEFT and setheading != "right":
setheading = 'left' setheading = 'left'
snake_head = left
if event.key == locals.K_UP and setheading != "down": if event.key == locals.K_UP and setheading != "down":
setheading = 'up' setheading = 'up'
snake_head = up
if event.key == locals.K_DOWN and setheading != "up": if event.key == locals.K_DOWN and setheading != "up":
setheading = 'down' setheading = 'down'
snake_head = down
if setheading == "right": if setheading == "right":
x +=30 x +=30
elif setheading == "left": elif setheading == "left":
...@@ -35,11 +51,20 @@ while True: ...@@ -35,11 +51,20 @@ while True:
else: else:
y +=30 y +=30
position.append((x,y)) position.append((x,y))
position.pop(0) if x == apple_x and y == apple_y:
num1 = random.randint(1, 22)
num2 = random.randint(1, 16)
apple_x = num1 * 30 - 30
apple_y = num2 * 30 - 30
else:
position.pop(0)
screen.blit(background,(0,0)) screen.blit(background,(0,0))
screen.blit(right, position[-1]) screen.blit(right, position[-1])
screen.blit(food,(apple_x,apple_y))
info = "Score"+ str(score)
text = my_font.render(info, True, (0,0,0))
screen.blit(text, (540, 10))
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body,position[i]) screen.blit(body,position[i])
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(7)
\ No newline at end of file \ No newline at end of file
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