Commit 296fa36e by BellCodeEditor

save project

parent 5f88a323
Showing with 30 additions and 4 deletions
...@@ -11,22 +11,48 @@ FPSCLOCK=pygame.time.Clock() ...@@ -11,22 +11,48 @@ FPSCLOCK=pygame.time.Clock()
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
x,y=240,120 x,y=240,120
positon=[(180,90),(180,120),(210,120),(x,y)] positon=[(180,90),(180,120),(210,120),(x,y)]
setheading="right"
snake_head = right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
x+=30 if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading !="left":
setheading = 'right'
snake_head = right
if event.key == locals.K_LEFT and setheading !="right":
setheading = 'left'
snake_head = left
if event.key == locals.K_UP and setheading !="down":
setheading = 'up'
snake_head = up
if event.key == locals.K_DOWN and setheading !="up":
setheading = 'down'
snake_head = down
if setheading == 'right':
x+=30
elif setheading == 'left':
x-=30
elif setheading == 'up':
y-=30
else:
y+=30
positon.append((x,y)) positon.append((x,y))
positon.pop(0) positon.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right,positon[-1] ) screen.blit(snake_head ,positon[-1] )
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
for i in range(len(positon)-1): for i in range(len(positon)-1):
screen.blit(body,positon[i]) screen.blit(body,positon[i])
...@@ -37,4 +63,4 @@ while True: ...@@ -37,4 +63,4 @@ while True:
screen.blit(food, (360, 300)) screen.blit(food, (360, 300))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(7)
\ No newline at end of file \ No newline at end of file
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