Commit 1fe1f80a by BellCodeEditor

save project

parent 2a923bdf
Showing with 10 additions and 5 deletions
...@@ -5,19 +5,24 @@ pygame.init() ...@@ -5,19 +5,24 @@ pygame.init()
# 创建一个窗口 # 创建一个窗口
screen=pygame.display.set_mode((660,480)) screen=pygame.display.set_mode((660,480))
fps=pygame.time.Clock()
bg=pygame.image.load('bg.png') bg=pygame.image.load('bg.png')
apple=pygame.image.load("apple.png") apple=pygame.image.load("apple.png")
snake=pygame.image.load("right.png") snake=pygame.image.load("right.png")
bod=pygame.image.load("body.png") bod=pygame.image.load("body.png")
sx,sy=120,60
xydot=[(60,30),(90,30),(90,60),(sx,sy)]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type==locals.QUIT: if event.type==locals.QUIT:
exit() exit()
screen.blit(bg,(0,0)) screen.blit(bg,(0,0))
screen.blit(apple,(0,0)) screen.blit(apple,(0,0))
screen.blit(snake,(120,60)) sx+=30
screen.blit(bod,(90,60)) xydot.append((sx,sy))
screen.blit(bod,(90,30)) xydot.pop(0)
screen.blit(bod,(60,30)) screen.blit(snake,(sx,sy))
for i in range(len(xydot)-1):
screen.blit(bod,(xydot[i]))
pygame.display.update() pygame.display.update()
fps.tick(3)
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