Commit 05068c4b by BellCodeEditor

save project

parent c04a3b91
Showing with 17 additions and 6 deletions
...@@ -12,18 +12,28 @@ food = pygame.image.load('apple.png') ...@@ -12,18 +12,28 @@ food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
x,y=240,120 x,y=240,120
position[(180,90),(180,120),(210,120),(x,y)] position[(180,90),(180,120),(210,120),(x,y)]
setheading = "right"
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left":
setheading = 'right'
if event.key == locals.K_RIGHT and setheading != "right":
setheading = 'left'
if event.key == locals.K_RIGHT and setheading != "down":
setheading = 'up'
if event.key == locals.K_RIGHT and setheading != "up":
setheading = 'down'
x+=30 x+=30
position.append(x,y) position.append(x,y)
position.pop(0) position.pop(0)
screen.blit(background,(0,0)) screen.blit(background,(0,0))
screen.blit(right,(x,y)) screen.blit(right, position[-1])
screen.blit(body,(210,120)) for i in range(len(position)-1):
screen.blit(body,(180,120)) screen.blit(body,position[i]
screen.blit(body,(180,90))
screen.blit(food,(360,300))
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(5) FPSCLOCK.tick(5)
\ No newline at end of file
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