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Commit
fd6bd2dd
authored
Feb 12, 2022
by
BellCodeEditor
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c6188a1e
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4 changed files
with
188 additions
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2 deletions
1.py
2.py
snake.py
周五.py
1.py
0 → 100644
View file @
fd6bd2dd
2.py
0 → 100644
View file @
fd6bd2dd
import
pygame
from
pygame
import
locals
# 初始化pygame,为使用pygame做准备
pygame
.
init
()
screen
=
pygame
.
display
.
set_mode
((
660
,
480
))
#创建窗口
bg
=
pygame
.
image
.
load
(
"bg.png"
)
body
=
pygame
.
image
.
load
(
"body.png"
)
right
=
pygame
.
image
.
load
(
"right.png"
)
apple
=
pygame
.
image
.
load
(
"apple.png"
)
while
True
:
for
event
in
pygame
.
event
.
get
():
#遍历pygame中所有的事件
if
event
.
type
==
locals
.
QUIT
:
#如果发生的事件是退出事件的话
exit
()
#退出
screen
.
blit
(
bg
,(
0
,
0
))
screen
.
blit
(
right
,(
240
,
120
))
screen
.
blit
(
body
,(
210
,
120
))
screen
.
blit
(
body
,(
180
,
120
))
screen
.
blit
(
body
,(
180
,
90
))
screen
.
blit
(
apple
,(
360
,
300
))
pygame
.
display
.
update
()
\ No newline at end of file
snake.py
View file @
fd6bd2dd
import
pygame
from
pygame
import
locals
from
random
import
*
# 初始化pygame,为使用pygame做准备
pygame
.
init
()
bg
=
pygame
.
image
.
load
(
"bg.png"
)
right
=
pygame
.
image
.
load
(
"right.png"
)
left
=
pygame
.
image
.
load
(
"left.png"
)
up
=
pygame
.
image
.
load
(
"up.png"
)
down
=
pygame
.
image
.
load
(
"down.png"
)
food
=
pygame
.
image
.
load
(
"apple.png"
)
body
=
pygame
.
image
.
load
(
"body.png"
)
snake_head
=
right
#初始化蛇头方向
head
=
"right"
#初始化行走方向
# 创建一个窗口
??
\ No newline at end of file
screen
=
pygame
.
display
.
set_mode
((
660
,
480
))
FPS
=
pygame
.
time
.
Clock
()
#创建一个计时器
x
,
y
=
270
,
150
position
=
[(
210
,
120
),(
210
,
150
),(
240
,
150
),(
x
,
y
)]
apple_x
=
360
#苹果x坐标
apple_y
=
300
#苹果y坐标
font
=
pygame
.
font
.
Font
(
"neuropol.ttf"
,
18
)
score
=
0
speed
=
2
#设置初始速度
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_w
and
head
!=
"down"
:
head
=
'up'
snake_head
=
up
if
event
.
key
==
locals
.
K_s
and
head
!=
"up"
:
head
=
'down'
snake_head
=
down
if
event
.
key
==
locals
.
K_a
and
head
!=
"right"
:
head
=
'left'
snake_head
=
left
if
event
.
key
==
locals
.
K_d
and
head
!=
"left"
:
head
=
'right'
snake_head
=
right
if
head
==
"right"
:
#如果蛇的行走方向是朝向右的就像x+30向右走
x
+=
30
elif
head
==
"left"
:
#如果蛇的行走方向是朝向左的就像x-30向左走
x
-=
30
elif
head
==
"up"
:
#如果蛇的行走方向是朝向上的就像y-30向上走
y
-=
30
else
:
#否则就向下走y+30
y
+=
30
if
(
x
,
y
)
in
position
:
exit
()
position
.
append
((
x
,
y
))
if
x
==
apple_x
and
y
==
apple_y
:
apple_x
=
randint
(
1
,
22
)
*
30
-
30
apple_y
=
randint
(
1
,
16
)
*
30
-
30
score
+=
1
if
score
%
3
==
0
:
speed
+=
1
else
:
position
.
pop
(
0
)
#撞墙就死
# if x<0 or x>630 or y<0 or y>450:
# exit()
#穿墙模式
if
x
<
0
:
x
=
660
elif
x
>
630
:
x
=-
30
if
y
<
0
:
y
=
480
elif
y
>
480
:
y
=-
30
#将背景图画上去
screen
.
blit
(
bg
,(
0
,
0
))
#蛇头
screen
.
blit
(
snake_head
,
position
[
-
1
])
#身体
for
i
in
range
(
len
(
position
)
-
1
):
screen
.
blit
(
body
,
position
[
i
])
#食物
screen
.
blit
(
food
,(
apple_x
,
apple_y
))
#分数
text
=
font
.
render
(
"Score:"
+
str
(
score
),
True
,(
238
,
130
,
238
))
screen
.
blit
(
text
,(
540
,
10
))
text2
=
font
.
render
(
"speed:"
+
str
(
speed
),
True
,(
238
,
230
,
8
))
screen
.
blit
(
text2
,(
540
,
30
))
#刷新画面
pygame
.
display
.
update
()
FPS
.
tick
(
speed
)
# screen.blit(bg,(0,0)) # 将图像显示出来
# pygame.display.update()# #刷新画面
\ No newline at end of file
周五.py
0 → 100644
View file @
fd6bd2dd
import
pygame
import
pygame
from
pygame
import
locals
# 初始化pygame,为使用硬件做准备
pygame
.
init
()
# 创建一个窗口
screen
=
pygame
.
display
.
set_mode
((
660
,
480
))
fps
=
pygame
.
time
.
Clock
()
x
,
y
=
240
,
120
pos
=
[(
180
,
90
),(
180
,
120
),(
210
,
120
),(
x
,
y
)]
# 背景
background
=
pygame
.
image
.
load
(
'bg.png'
)
right
=
pygame
.
image
.
load
(
'right.png'
)
left
=
pygame
.
image
.
load
(
'left.png'
)
up
=
pygame
.
image
.
load
(
'up.png'
)
down
=
pygame
.
image
.
load
(
'down.png'
)
food
=
pygame
.
image
.
load
(
'apple.png'
)
body
=
pygame
.
image
.
load
(
'body.png'
)
setheading
=
"right"
snake_head
=
right
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
# 接收到退出事件后退出程序
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_RIGHT
and
setheading
!=
"left"
:
setheading
=
'right'
snake_head
=
right
if
event
.
key
==
locals
.
K_LEFT
and
setheading
!=
"right"
:
setheading
=
'left'
snake_head
=
left
if
event
.
key
==
locals
.
K_UP
and
setheading
!=
"down"
:
setheading
=
'up'
snake_head
=
up
if
event
.
key
==
locals
.
K_DOWN
and
setheading
!=
"up"
:
setheading
=
'down'
snake_head
=
down
# 设置贪吃蛇的头部坐标
if
setheading
==
"right"
:
x
+=
30
elif
setheading
==
"left"
:
x
-=
30
elif
setheading
==
"up"
:
y
-=
30
else
:
y
+=
30
pos
.
append
((
x
,
y
))
pos
.
pop
(
0
)
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
# 将贪吃蛇画上去
screen
.
blit
(
snake_head
,
(
x
,
y
))
# 将贪吃蛇的身体画上去
for
i
in
range
(
len
(
pos
)
-
1
):
screen
.
blit
(
body
,
pos
[
i
])
# screen.blit(body, (210, 120))
# screen.blit(body, (180, 120))
# screen.blit(body, (180, 90))
# 将果实画上去
screen
.
blit
(
food
,
(
360
,
300
))
# 刷新画面
pygame
.
display
.
update
()
fps
.
tick
(
3
)
\ No newline at end of file
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