Commit f98e4a14 by BellCodeEditor

save project

parent 7736050d
Showing with 15 additions and 55 deletions
import pygame
import random
from pygame import locals
import pygame
from pygame import locals
pygame.init()
screen=pygame.display.set_mode((660,480))
background=pygame.image.load('bg.png')
right=pygame.image.load('right.png')
body=pygame.image.load('body.png')
food=pygame.image.load('apple.png')
left=pygame.image.load('left.png')
up=pygame.image.load('up.png')
down=pygame.image.load('down.png')
screen=pygame.display.set_mode((660,480))
setheading='right'
snakehead=right
t=pygame.time.Clock()
x,y=300,330
apple_x=510
apple_y=180
position=[(240,300),(240,330),(270,330),(x,y)]
while True:
    for event in pygame.event.get():
        if event.type==locals.QUIT:
            exit()
        if event.type==locals.KEYDOWN:
            if event.key==locals.K_RIGHT and setheading!='left':
                setheading='right'
                snakehead=right
            if event.key==locals.K_LEFT and setheading!='right':
                setheading='left'
                snakehead=left
            if event.key==locals.K_UP and setheading!='down':
                setheading='up'
                snakehead=up
            if event.key==locals.K_DOWN and setheading!='up':
                setheading='down'
                snakehead=down
    if setheading=='right':
        x+=30
    elif setheading=='left':
        x-=30
    elif setheading=='up':
        y-=30
    else:
        y+=30
    if x==apple_x and y==apple_y:
        n1=random.randint(1,22)
        n2=random.randint(1,16)
        apple_x=n1*30-30
        apple_y=n2*30-30
    else:
        position.pop(0)
    screen.blit(background,(0,0))
    position.append((x,y)) 
    screen.blit(snakehead,position[-1])
    for i in range(len(position)-1):
        screen.blit(body,position[i])
    screen.blit(food,(apple_x,apple_y))
    t.tick(3)
    pygame.display.update()
\ No newline at end of file
while True:
for event in pygame.event.get():
if event.type==locals.QUIT:
exit()
screen.blit(background,(0,0))
screen.blit(right,(240,120))
screen.blit(body,(210,120))
screen.blit(body,(180,120))
screen.blit(body,(180,90))
screen.blit(food,(330,360))
pygame.display.update()
\ No newline at end of file
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