Commit 7736050d by BellCodeEditor

auto save

parent 881f4331
Showing with 55 additions and 15 deletions
import pygame
from pygame import locals
from pygame import Surface
import pygame
import random
from pygame import locals
pygame.init()
background=pygame.image.load('bg.png')
right=pygame.image.load('right.png')
body=pygame.image.load('body.png')
apple=pygame.image.load('apple.png')
food=pygame.image.load('apple.png')
left=pygame.image.load('left.png')
up=pygame.image.load('up.png')
down=pygame.image.load('down.png')
screen=pygame.display.set_mode((660,480))
while True:
for event in pygame.event.get():
if event.type==locals.QUIT:
exit()
screen.blit(background,(0,0))
screen.blit(right(330,300))
screen.blit(body(300,300))
screen.blit(body(270,300))
screen.blit(body(270,270))
screen.blit(apple(210,120))
pygame.display.update()
setheading='right'
snakehead=right
t=pygame.time.Clock()
x,y=300,330
apple_x=510
apple_y=180
position=[(240,300),(240,330),(270,330),(x,y)]
while True:
    for event in pygame.event.get():
        if event.type==locals.QUIT:
            exit()
        if event.type==locals.KEYDOWN:
            if event.key==locals.K_RIGHT and setheading!='left':
                setheading='right'
                snakehead=right
            if event.key==locals.K_LEFT and setheading!='right':
                setheading='left'
                snakehead=left
            if event.key==locals.K_UP and setheading!='down':
                setheading='up'
                snakehead=up
            if event.key==locals.K_DOWN and setheading!='up':
                setheading='down'
                snakehead=down
    if setheading=='right':
        x+=30
    elif setheading=='left':
        x-=30
    elif setheading=='up':
        y-=30
    else:
        y+=30
    if x==apple_x and y==apple_y:
        n1=random.randint(1,22)
        n2=random.randint(1,16)
        apple_x=n1*30-30
        apple_y=n2*30-30
    else:
        position.pop(0)
    screen.blit(background,(0,0))
    position.append((x,y)) 
    screen.blit(snakehead,position[-1])
    for i in range(len(position)-1):
        screen.blit(body,position[i])
    screen.blit(food,(apple_x,apple_y))
    t.tick(3)
    pygame.display.update()
\ No newline at end of file
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