Commit 7736050d by BellCodeEditor

auto save

parent 881f4331
Showing with 55 additions and 15 deletions
import pygame import pygame
from pygame import locals import random
from pygame import Surface from pygame import locals
pygame.init() pygame.init()
background=pygame.image.load('bg.png') background=pygame.image.load('bg.png')
right=pygame.image.load('right.png') right=pygame.image.load('right.png')
body=pygame.image.load('body.png') body=pygame.image.load('body.png')
apple=pygame.image.load('apple.png') food=pygame.image.load('apple.png')
left=pygame.image.load('left.png')
up=pygame.image.load('up.png')
down=pygame.image.load('down.png')
screen=pygame.display.set_mode((660,480)) screen=pygame.display.set_mode((660,480))
while True: setheading='right'
for event in pygame.event.get(): snakehead=right
if event.type==locals.QUIT: t=pygame.time.Clock()
exit() x,y=300,330
screen.blit(background,(0,0)) apple_x=510
screen.blit(right(330,300)) apple_y=180
screen.blit(body(300,300)) position=[(240,300),(240,330),(270,330),(x,y)]
screen.blit(body(270,300)) while True:
screen.blit(body(270,270))     for event in pygame.event.get():
screen.blit(apple(210,120))         if event.type==locals.QUIT:
pygame.display.update()             exit()
        if event.type==locals.KEYDOWN:
            if event.key==locals.K_RIGHT and setheading!='left':
                setheading='right'
                snakehead=right
            if event.key==locals.K_LEFT and setheading!='right':
                setheading='left'
                snakehead=left
            if event.key==locals.K_UP and setheading!='down':
                setheading='up'
                snakehead=up
            if event.key==locals.K_DOWN and setheading!='up':
                setheading='down'
                snakehead=down
    if setheading=='right':
        x+=30
    elif setheading=='left':
        x-=30
    elif setheading=='up':
        y-=30
    else:
        y+=30
    if x==apple_x and y==apple_y:
        n1=random.randint(1,22)
        n2=random.randint(1,16)
        apple_x=n1*30-30
        apple_y=n2*30-30
    else:
        position.pop(0)
    screen.blit(background,(0,0))
    position.append((x,y)) 
    screen.blit(snakehead,position[-1])
    for i in range(len(position)-1):
        screen.blit(body,position[i])
    screen.blit(food,(apple_x,apple_y))
    t.tick(3)
    pygame.display.update()
\ No newline at end of file
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