Commit f98e4a14 by BellCodeEditor

save project

parent 7736050d
Showing with 15 additions and 55 deletions
import pygame import pygame
import random from pygame import locals
from pygame import locals
pygame.init() pygame.init()
screen=pygame.display.set_mode((660,480))
background=pygame.image.load('bg.png') background=pygame.image.load('bg.png')
right=pygame.image.load('right.png') right=pygame.image.load('right.png')
body=pygame.image.load('body.png') body=pygame.image.load('body.png')
food=pygame.image.load('apple.png') food=pygame.image.load('apple.png')
left=pygame.image.load('left.png') while True:
up=pygame.image.load('up.png') for event in pygame.event.get():
down=pygame.image.load('down.png') if event.type==locals.QUIT:
screen=pygame.display.set_mode((660,480)) exit()
setheading='right' screen.blit(background,(0,0))
snakehead=right screen.blit(right,(240,120))
t=pygame.time.Clock() screen.blit(body,(210,120))
x,y=300,330 screen.blit(body,(180,120))
apple_x=510 screen.blit(body,(180,90))
apple_y=180 screen.blit(food,(330,360))
position=[(240,300),(240,330),(270,330),(x,y)] pygame.display.update()
while True: \ No newline at end of file
    for event in pygame.event.get():
        if event.type==locals.QUIT:
            exit()
        if event.type==locals.KEYDOWN:
            if event.key==locals.K_RIGHT and setheading!='left':
                setheading='right'
                snakehead=right
            if event.key==locals.K_LEFT and setheading!='right':
                setheading='left'
                snakehead=left
            if event.key==locals.K_UP and setheading!='down':
                setheading='up'
                snakehead=up
            if event.key==locals.K_DOWN and setheading!='up':
                setheading='down'
                snakehead=down
    if setheading=='right':
        x+=30
    elif setheading=='left':
        x-=30
    elif setheading=='up':
        y-=30
    else:
        y+=30
    if x==apple_x and y==apple_y:
        n1=random.randint(1,22)
        n2=random.randint(1,16)
        apple_x=n1*30-30
        apple_y=n2*30-30
    else:
        position.pop(0)
    screen.blit(background,(0,0))
    position.append((x,y)) 
    screen.blit(snakehead,position[-1])
    for i in range(len(position)-1):
        screen.blit(body,position[i])
    screen.blit(food,(apple_x,apple_y))
    t.tick(3)
    pygame.display.update()
\ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment